#ifndef PIECE_H
#define PIECE_H

enum Piece
{
    W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,  // White pieces
    B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,  // Black pieces

    NO_PIECE				// Empty square
}

#endif